Projects

01
Bomb Appétit
A top-down kitchen game where every dish is a live explosive. An order comes in, its fuse starts burning, and you chop, cook, and plate before it detonates. Built for the GMTK Game Jam 2026 with KRESCENT Studios; I did the art. Playable in the browser on itch.io.
2026– In Development
02
SWARM Systems
Every drone in SWARM is identical hardware. What makes them different is what they're told to do and that changes in real time based on what the swarm actually needs. No central brain, no single point of failure. One node goes down, the rest pick up the slack and keep going. This one's still in progress.
2026– Active
03
Fabric
A personal AI assistant built in the spirit of Jarvis or EDITH, one that works quietly in the background, handling reminders, calendar, and code, without ever making me switch windows to ask for it.
2026– In Development
04
Project Arcturus
My full-size micromouse build, a 16x16 maze-solving robot with a custom STM32 PCB, magnetic encoders, and a flood-fill solver written from scratch. Two BOMs running in parallel: one built to work, one built to win.
2026– Active
05
Blueprint
A social platform that helps engineers find teammates: post a project idea, AI breaks it into roles and tasks, matches you with builders, and spins up a shared workspace automatically. Built for STEMist Hacks IV.
2026 In Development
06
AdaptFlow
A greywater management system that recycles household wastewater using sensors and AI to measure water quality and direct it where it can be safely reused. Selected as one of 23 teams globally for the MIT Regenerative Futures Challenge. Presented at the MIT Museum to over 500 people.
2025 Complete
07
Flowing Water Generator
A low-cost fluvial kinetic energy harvester built for under $15. Uses an Archimedes screw turbine to convert flowing water into electricity via a DC generator, designed for off-grid homes, refugee camps, and emergency disaster zones.
2024 Complete